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Glossary
About the Glossary
The key terms appearing in the STOVE Developer Center documents are gathered in one place. The body is sorted in Korean consonant order and English alphabetical order, and you can jump by letter from the quick menu on the right. If you want to look at terms for a specific area only, use the category index below.
Members & Accounts
7
Authentication & Login
19
Environment & Platform
12
Payment & Billing
9
Character & Community
4
Events & Messaging
10
Security
10
Maintenance & Updates
8
Be sure to know this ㆍ The terms on this page are used commonly throughout the STOVE Developer Center documents. ㆍ The detailed behavior and integration method of each term can be checked in that feature's usage scenario or feature-specific guide.
ㄱ
| Term | Description | Category |
|---|---|---|
| Simple Authentication | A comparison means for identity verification. Since CI can't be checked, it's used only for comparing identity. | Authentication & Login |
| Guest | A user who started the game per device without signing up. Only a GUID is issued, with no MemberNo. Mobile games only. | Members & Accounts |
| Game Profile | A separate API call to expose the character nickname/level to the community. It must be called separately from character registration to take effect. | Character & Community |
| Game Cancellation (Service Cancellation) | A withdrawal that deletes a specific game's character, currency, and world info. The STOVE account is kept, so other games remain usable. | Withdrawal |
| Game Cancellation Completion API | Must be called after the withdrawal-request API for the game data to actually be deleted. Requires an API Access Token. Following the call order is required. | Withdrawal |
| Game Cancellation Request API | The API called first when the user confirms withdrawal. Requires a User Access Token. | Withdrawal |
| Game Whitelist | A list of accounts allowed access at the game-server level even during maintenance. Registered in the game operations tool. | Maintenance & Updates |
| Payment Completion Notification (Noti) | A product-grant request the billing middleware delivers to the game server after payment completes. On processing failure, it's resent up to 100 times at 1–5 minute intervals. | Payment & Billing |
| Account Switching | A feature to switch between an email member and an SNS (3rd party) member account on the login screen. For multi-platform games, all STOVE login methods apply, so switching between accounts is possible. | Members & Accounts |
| Subscription Product | A payment product that auto-renews at a set interval. Supported on Google Play and the Apple App Store, requiring SDK v2.6.0 or higher. Only the auto-renewing type is supported. | Payment & Billing |
| Device Registration | A security feature that allows game access/login only on devices the user designated. Regular members only. | Security |
ㄴ
| Term | Description | Category |
|---|---|---|
| News Pop-up | A pop-up that gathers notice/event banners on one screen. Clicking a banner links to a landing URL or the community page. | Events & Messaging |
| Nickname Duplication Check | A duplication-check procedure that must be performed before registering/editing a character nickname. Nicknames can't be duplicated within the platform. | Character & Community |
ㄹ
| Term | Description | Category |
|---|---|---|
| Resource Update | A method of patching only game resources via CDN without an app-binary update. Version management and decisions are implemented by the CP company. | Maintenance & Updates |
ㅁ
| Term | Description | Category |
|---|---|---|
| Integrity Verification | A security feature that checks for tampering/forgery of executables, DLLs, etc. (provided by the Security SDK) | Security |
ㅂ
| Term | Description | Category |
|---|---|---|
| Backup Email | An email additionally registered for account security. Used as an identity-confirmation means for device registration, account protection, etc. Up to 5 verification requests per hour. | Authentication & Login |
| Guardian Authentication | A procedure to confirm the legal guardian's consent when a minor user signs up. In South Korea, guardian mobile-phone real-name verification; globally, guardian email verification. | Authentication & Login |
| Identity Confirmation | A STOVE service that confirms the user's identity. It provides both identity verification, which confirms identity (real name), and mobile-phone possession verification, which confirms ownership of the phone number. | Authentication & Login |
| Identity Verification | A real-name verification procedure applied to South Korean users. It uses mobile-phone verification (including PASS), Toss verification, and simple authentication. Required when signing up via the web/PC path. | Authentication & Login |
| Abnormal Refund | When a user cancels payment directly through the market after receiving the item. STOVE Billing delivers the refund list to the game server every 5 minutes. | Payment & Billing |
ㅅ
| Term | Description | Category |
|---|---|---|
| Optional Update | A method where the user can choose whether to update. Connected users aren't kicked; they're notified at the next app launch. | Maintenance & Updates |
| Manual Pop-up | A pop-up shown at a designated location on a specific UI touch or screen entry. The CP company directly controls the display timing. | Events & Messaging |
| STOVE PC Client | A program STOVE provides for PC game install, launch, update, and maintenance guidance. | Environment & Platform |
| STOVE Account | An account signed up as a STOVE member. Up to 5 can be created per member, and a GUID is issued upon agreeing to use a game. | Members & Accounts |
| STOVE Billing Middleware | STOVE's billing-relay server responsible for market payment processing, validation, and notification delivery. | Payment & Billing |
| STOVE Event (Callback) | A Callback STOVE delivers in real time to the CP company's server when the withdrawal state changes. Withdrawal request (GAME_WITHDRAW), withdrawal cancellation (GAME_WITHDRAW_CANCEL), withdrawal completion (GAME_WITHDRAW_COMPLETE), STOVE membership withdrawal (PLATFORM_WITHDRAW). | Withdrawal |
| STOVE Platform Nickname | The display name of a STOVE account. If the game character nickname isn't linked, it's shown as the default in the community, etc. If a platform nickname isn't set, an auto-issued ID in the 'stove+number' format is shown. | Character & Community |
| STOVE Membership Withdrawal | A withdrawal that deletes the STOVE account itself and all game data linked to it. After a 15-day grace period including the request date, it's finalized on day 30. | Withdrawal |
ㅇ
| Term | Description | Category |
|---|---|---|
| World | A unit that distinguishes a game's server or channel. Must be pre-registered in Partners as world_id. | Character & Community |
| Grace Period | The period during which the user can cancel after a withdrawal request, before the data is actually deleted. During the grace period, a 'withdrawal in progress' notice screen is shown on game access. | Withdrawal |
| Email Verification | A procedure to confirm ownership of the sign-up email address. A 4-digit verification code, valid for 10 minutes. The CP company can toggle it on/off (SDK 2.8.0 or higher, default required). | Authentication & Login |
| User | A person who uses the STOVE platform and game services. Divided into regular members and guests. | Members & Accounts |
| User Kick | Handling that forcibly terminates/restarts users connected to the game during maintenance or a required update. Implemented by the CP company. | Maintenance & Updates |
| In-Game Captcha | A captcha the CP company applies directly for game-server entry, in-game trades, etc. The CP company decides the display timing, target, and frequency. | Security |
| One-Time Login Number | An 8-digit number issued based on the STOVE app login account. Enables password-free login on the PC web/PC client. Valid for 60 seconds. | Authentication & Login |
ㅈ
| Term | Description | Category |
|---|---|---|
| Auto-Renewing Subscription | A subscription product that's automatically paid/renewed each contract cycle. Supported on Google Play and the Apple App Store; to receive renewal notifications, per-market server notifications (Pub/Sub, App Store Connect) must be set up. | Payment & Billing |
| Automatic Pop-up | Sequentially shows full-screen pop-ups without user touch on in-game entry. For event/ad banners. | Events & Messaging |
| Maintenance Type (PC) | PC game maintenance types. 5 kinds: regular, urgent, temporary, pre-download, and unavailable (client). The display location and method differ by type. | Maintenance & Updates |
| Possession-Verification Code | A 6-digit verification number sent via the STOVE SMS API during mobile-phone possession verification. | Authentication & Login |
| Regular Member | A user who formally signed up with an email or SNS account. A MemberNo is issued, and all services—payment, device registration, coupons, etc.—are usable. | Members & Accounts |
| Regular-Member Conversion | The procedure by which a guest becomes a regular member via email sign-up or SNS linking. The existing guest game data is linked to the regular-member account. | Members & Accounts |
| Designated PC | A security policy that allows login only on a specific pre-registered PC. Activated when a South-Korea-registered account logs in via the PC launcher. | Security |
| Direct-Grant Method | A method that requests reward payout to the game server immediately upon coupon-use processing. | Events & Messaging |
ㅋ
| Term | Description | Category |
|---|---|---|
| Character | A game character belonging to a user account. Registering the nickname, level, and world info with STOVE makes it usable across platform-wide services. | Character & Community |
| Captcha Level | The captcha difficulty. Composed of 7 levels from 1 (lowest) to 7 (highest). | Security |
| Community WebView | A pop-up that shows the STOVE community home in a logged-in state. Using the SDK community interface is required. | Events & Messaging |
| Coupon-Box Method | A method that registers the coupon in the user's coupon box, then grants the reward in a separate use step. | Events & Messaging |
| Coupon Pop-up | An SDK-based pop-up that takes coupon-number input directly in-game. Android only (iOS is handled via web outside the app); PC is for multi-platform games only. | Events & Messaging |
ㅌ
| Term | Description | Category |
|---|---|---|
| Integrated Login | A login UI that provides multiple login methods on one screen (AuthUI.Login). | Authentication & Login |
ㅍ
| Term | Description | Category |
|---|---|---|
| Partners | A back-office operations tool STOVE provides. It offers game-service-related features such as looking up member/payment records, sending push, and configuring maintenance (Sandbox: partner.gate8.com / Live: partner.onstove.com). | Environment & Platform |
| Platform Captcha | A captcha applied to STOVE platform authentication flows such as sign-up and login. It's shown automatically when risk is detected and requires no CP-company integration. | Security |
| Platform Whitelist | A list of devices allowed access at the SDK/launcher level even during maintenance. Registered in Partners as device IDs. | Maintenance & Updates |
| Required Update | A method where you must update to enter the game. Kick is applied to connected users who haven't updated. | Maintenance & Updates |
ㅎ
| Term | Description | Category |
|---|---|---|
| Mobile-Phone Possession Verification | A procedure to confirm ownership (possession) of a phone number. A 6-digit verification number is sent via STOVE SMS, valid for 3 minutes. It isn't real-name verification and is used commonly across all games per account. Resend up to 3 times per minute and 20 times per day (based on the same game + number). | Authentication & Login |
A
| Term | Description | Category |
|---|---|---|
| ACL | The Access Control List needed for STOVE↔game-server calls. Used for inbound/outbound firewall settings. | Security |
| API Access Token | A token used for STOVE API server calls and server authentication. Valid for 30 days. Passed in the authorization header. Issued by the publishing technical contact. | Authentication & Login |
B
| Term | Description | Category |
|---|---|---|
| Base SDK | The core (common) module of the PC SDK. Handles initialization and basic integration via Base_* APIs such as Base_Initialize. | Environment & Platform |
C
| Term | Description | Category |
|---|---|---|
| CI (Connecting Information) | Personal-identification Connecting Information generated during identity verification. Used to determine whether users are the same person; up to 5 STOVE accounts can be held with the same CI. | Members & Accounts |
| CP Page | The game's official homepage (STOVE game page). One of the locations where PC regular-maintenance and pre-download notices are shown. | Environment & Platform |
| Captcha Key | An identifier issued for each captcha display. Issued together with the captcha image and passed with the user's input value during verification. | Security |
F
| Term | Description | Category |
|---|---|---|
| FCM / APNS / ADM | Each platform's messaging service that delivers push to Android (FCM), iOS (APNS), and Fire OS (ADM) devices. | Events & Messaging |
G
| Term | Description | Category |
|---|---|---|
| GDS | The country info of the currently connected user (Global Domain Service). Looked up by the STOVE SDK after initialization. | Environment & Platform |
| GNB | The global navigation bar at the top of the STOVE web. One of the entry points for web login/authentication. | Environment & Platform |
| GPG | Google Play Games login integration (Android). | Authentication & Login |
| GUID | A user-unique identifier issued per game. For guests it's tied to the device, and on regular-member conversion it's linked to the MemberNo. A concept combining MemberNo and Game ID. | Members & Accounts |
I
| Term | Description | Category |
|---|---|---|
| IAP (In-App Purchase) | Mobile in-app purchase. Processed through each market's payment system (Google Play, Apple App Store, etc.). | Payment & Billing |
| ItemBox | A STOVE relay server that delivers item-grant info to the game server in real time when coupon-use conditions are met. AES256 encryption; on transmission failure, resent up to 5 times at 30-second intervals. | Events & Messaging |
L
| Term | Description | Category |
|---|---|---|
| Live (Operation) | The actual service environment. Deployed after QA completes. API Host: https://api.onstove.com | Environment & Platform |
| LTS | The Long-Term Support version of a language/runtime the SDK supports. e.g., Java 25 LTS. | Environment & Platform |
M
| Term | Description | Category |
|---|---|---|
| MemberNo | A platform-unique identification number STOVE issues upon regular-member sign-up completion. It's the baseline value for user identification and remains unchanged while the account is kept. | Members & Accounts |
| Mobile SDK | The SDK for integrating STOVE services into mobile games. Provides modules for authentication, payment, pop-ups, device registration, etc. | Environment & Platform |
O
| Term | Description | Category |
|---|---|---|
| OAuth | A protocol for STOVE server authentication. Exchanges the Authorization Code issued after login for an Access Token. | Authentication & Login |
| OOAP | One of the mobile product-purchase types. Used for subscription renewal, expiry-date changes, etc. (IAP_OOAP). | Payment & Billing |
| OTP | Two-step authentication using a one-time password authenticator (One-Time Password). | Security |
P
| Term | Description | Category |
|---|---|---|
| PASS | A carrier-based mobile-phone real-name verification service. One of the identity-verification means (along with Toss verification). | Authentication & Login |
| PC SDK | The SDK for integrating STOVE services into PC games (PC SDK 3.0). Composed of the core Base SDK module, the PC-Bang-only PCBang SDK, etc. | Environment & Platform |
| PG | A Payment Gateway. Major payment methods are integrated with two or more PGs for failover connection during outages. | Payment & Billing |
Q
| Term | Description | Category |
|---|---|---|
| QR Code Login | A method of logging in by scanning the QR code on the PC web/client with the STOVE app. No password or extra authentication needed. For regular members who have completed OTP-authenticator setup only. | Authentication & Login |
R
| Term | Description | Category |
|---|---|---|
| Refresh Token | A token for reissuing the User Access Token. Valid for 30 days. Renewed together on reissue and used to maintain login. | Authentication & Login |
S
| Term | Description | Category |
|---|---|---|
| Sandbox | A test environment before applying to Live. For development/QA testing only, with no impact on real users. API Host: https://api.gate8.com | Environment & Platform |
| SDI | An identification value that one-way-encrypts the CI in identity-verification Type2. Used in methods that pass only the SDI without storing the CI. | Authentication & Login |
| SDK Maintenance Pop-up | A maintenance-notice pop-up the STOVE SDK shows automatically on the app's first launch (initialize) (mobile). It's for notice purposes; actual access blocking must be implemented separately. | Maintenance & Updates |
| SNS Sign-up | A method of creating a STOVE account via external-account authentication such as Google, Apple, Facebook, Naver, Line, and Steam. No separate password needed. | Authentication & Login |
| SSO | A web integration that carries the STOVE login state from in-game to an external browser (Single Sign-On). | Authentication & Login |
| SUAT | A cookie-based Web Access Token issued from STOVE web authentication (GNB, login URL). Used on the game's official homepage, event pages, etc. | Authentication & Login |
T
| Term | Description | Category |
|---|---|---|
| TID | A unique order number STOVE Billing issues for each payment. Stored on the game server and used to prevent duplicate grants. | Payment & Billing |
| transaction_id | An ItemBox grant-request identifier. Stored on the game server and used to prevent duplicate grants. | Events & Messaging |
U
| Term | Description | Category |
|---|---|---|
| UDID / ADID | A mobile-device unique identifier. The baseline value for distinguishing devices during device registration. | Security |
| User Access Token | A user session-authentication token issued after login completes. Valid for 6 hours. On expiry, it's auto-reissued via the Refresh Token. Real-time lookup without caching is required. | Authentication & Login |
V
| Term | Description | Category |
|---|---|---|
| voided_tid | An identification field passed to match the original refund on re-payment. | Payment & Billing |
W
| Term | Description | Category |
|---|---|---|
| world_id | A unit that distinguishes a game's server or channel. Must be pre-registered in Partners before character registration. Spaces aren't allowed. | Environment & Platform |
Need to contact us directly? stove.developers@smilegate.com